March 18, 2008

Close, but no dice

This past week I was asked to do a test for a game developer I applied to. I was given a rough description of what they wanted to see and two days to do it. It's been a while since I had a short dead line so I couldn't take much time to explore a lot of concepts. After some brainstorming I got to work, I had to remind myself to keep things simple so I can match the developers art style. I think the traveling merchant is the best example of that style. Unfortunately, they decided to pass on me, none the less I think these turned out well under circumstances and I'm glad to share'em. Enjoy!