October 11, 2007
Yet another race from the Warhammer universe, this Dark Eldar gave me some trouble. Unlike the other races I had trouble finding good reference for Dark Eldar, so he ended up taking me much longer to finish than I expected. I tried to stay true to the feel of the race by making sure almost every part of him came to a sharp point...
October 3, 2007
September 26, 2007
August 8, 2007
I was moving some paintings around today, when I came across these two. I figured it would be a good time to scan and post them up. These paintings are by far my favorite pieces I've done in acrylic. I never thought I'd be able to paint anything until I tried acrylic. Compared to oil, acrylic was just so damn liberating. Oil forces you to plan things out and for me it leaves little room for spontaneity, all of which is due to its long drying time. But with acrylic it dries so fast that even if you put down a color or brush stroke that you don't like, a few minutes later you can just paint right over it. I don't worry about screwing up when painting with acrylic. I try to paint digitally the same way I paint with acrylic but I still know I paint differently with each. I suppose it’s because with real paint you're slowed down and forced to think more about each brush stroke. Anyway, I just got a new sketch book today so be sure to check back soon for new sketches.
August 4, 2007
This is a painting I've been working on the last couple of days. I haven't painted an environment in a while and when I saw a picture in National Geographic, I thought it would make for a nice painting. I wanted to finish this painting in one sitting but after a while I needed to get away from it. But taking a brake from it and getting feed back was really helpful. Also threw in the quick roughs, each took a couple of minutes. I'm pretty happy with the end result and I know there is room for improvement but I'd rather move on to another piece.
I'll be sure to post something soon again, some more sketch book stuff most likely.
July 18, 2007
One of the guys I worked with on Project Octopus posted a trailer of it on YouTube. Here is a little background on Project Octopus for those who don't know. The project spanned four semesters at the Academy of Art University and it set out to create a Half-Life 2 mod. It was an Adventure/Horror themed FPS inspired by the writings of H.P. Lovecraft. Recently, the project received a "Best Game" award at the Epidemic Film Festival. (You can read all about it here)
As proud as I am to have been a part of such a great and valuable experience, I do have a problem with the trailer. Now assuming this is the trailer that was submitted to the film festival, whom ever made the trailer forgot at least one person. No, that person isn't me, I was credited for the concept art work I did. But I did spot the textures I made which I didn't get credited (which is fine since I want to be known for my concept work rather than my textures). Anyway my good friend Bret Motyl, who was a texture artist on the project and did excellent work, received no credit what so ever. Not getting any credit for something you worked hard on is just not right, but all of us who know Bret know he deserves every bit of credit for his contributions to the project.
Here are a couple of the environment paintings I did for Project Octopus that never made the trailer...
July 16, 2007
Well here it is, my very first post. I made this blog at least a month ago...don't ask me why its taking me this long to actually post something. This is something out of my sketch book. I really love strong silhouettes, which is why I really like this drawing. I'll be sure to post something regularly. till next time folks!