November 10, 2010
These are some structure silhouettes. I use the vague term "structure" because I'm doing a painting that has a large structure in the background and I'm not really focusing on exactly what it is, but rather how it looks. It could be a gateway, an ancient ruin, an alien ship, obelisk. I had some basic design shapes that I wanted to play with, specifically a fin shape, so I thought I'd do a bunch of these and get them out of my system as well as explore some other shapes. I really enjoy doing silhouettes when I'm trying to narrow down shapes and designs that I like. When I do line drawings I tend to get caught up with the functionality of aspects of the design. Doing these lets me focus more on the overall feel and shape of the object rather than the specifics. I'll be sure to post the finished environment with one of these "structures" in it.
October 10, 2010
It's been ages since I used Painter so when I wanted to do a quick study of a landscape I thought it was a good time to use it. Then I remembered why I didn't like using Painter. Although Painter is an excellent for getting a real life medium look, you can't fully utilize it unless you have the Intuos Art pen. The Art pen, which is different from the "Classic" pen, can register rotation. So the brush can rotate to the direction of your pen strokes. This is also a draw back in Photoshop but atleast in PS I can manually rotate the brush angle in brush controls. This does slow my process down, but I have that option which is better than nothing.
October 3, 2010
Took one of my simple environment thumbnails and developed it into a full scene. The original thumbnail lacked story telling elements that I think are vital to an environment concept, so when I started developing the environment I had to work that stuff in. I'll have to be sure to work that stuff in right away next time.
March 24, 2010
February 3, 2010
I'm continuing with the 3d and I'm still working with simple shapes. Though I am getting more and more confident in 3ds Max, I plan on doing simple props until I get the process down cold (unwrapping UVs can be tricky). I've learned a lot from watching tutorials but knowing 3d artists has been the greatest asset. Whenever I have a question they're always there with an answer and advice. I really can't stress enough how valuable their help has been, so I give many thanks to you guys! (you know who you are ;P) Anyway, 'till next time!
January 28, 2010
I dabbled in 3d a while back but then got distracted with some 2d work. This time around I'm taking it nice and slow and focusing on completing my projects, so naturally I am starting with something small. I'm working in 3ds Max which is a surprisingly straight forward and easy to take in once you learn the terminology. I'm not thrilled with how this turned out, but I am very satisfied with how much I learned just from making something as simple and basic as a sword. More to come!